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多媒体技能与多媒体展厅虚拟现实.pdf

所以形象的称号其为视频眼镜,常常利用粒子系统模仿的现象有火、爆炸、烟、水流这样的抽象视觉结果,3个超声波吸收器和计较机构成,包罗重量,一般回收微分方程来描写,13.物理建模:主要是综合浮现工具的物理特征,可用来建造立体几许中的平行线、交错线以及由线段结构的空间形体,就必需消除这六个自由度,而且听从必然的客观纪律,最直观的例子就是雨雪、飘落的树叶、尚有节日的烟花,对工具的形状、外观、举动学约束、智能行为和物理特性举办建模,由发射器发射电磁场,实现用户与该情况直接举办自然交互的技能,也即调动造型建设所基于的空间坐标系,以及成立虚拟世界的工具数据库,12.几许建模:先用曲线、曲面等成立数学模子,二、判定题三、措施题1.白色配景的谷仓解:Background {skyColor 1.0 1.0 1.0}Shape {appearance Appearance {material Material {}}geometry Cone{bottomRadius 3.0height 4.0}}2.文本造型3.输出字符串Shape {geometry Text {string [My name is Redboy! ]maxExtent20}}4.建设有底无顶的圆柱Background {skyColor 1.0 0.0 1.0}Shape {appearance Appearance {material Material {}}geometry Cylinder {top FALSE }}5.跳棋解:Background {skyColor 1.0 1.0 1.0}Shape {appearance Appearance {material Material {diffuseColor 1.0 0.0 0.0}}geometry Cone {bottomRadius 1.0height 3.0}}Transform {translation0.0 2.0 0.0children [Shape {appearance Appearance {material Material {diffuseColor 0.0 0.0 1.0}}geometry Sphere{radius 1.0}}]}6.用带点的界说和引用建设十字架Background {skyColor 1.0 1.0 1.0}DEFredacross Shape{appearance Appearance {material Material {diffuseColor 1.0 0.0 0.0}}geometry Box {size 2.0 0.2 0.2}}Transform {rotation 0 0 1 1.571children [USE redacross ]}7.橄榄球Background {skyColor 1.0 1.0 1.0}Transform {scale 1.0 2.0 1.0children [Shape {appearance Appearance {material Material {diffuseColor 0.4 0.8 0.4}}geometry Sphere{radius 1.0}}]}8.哑铃Background {skyColor 1.0 1.0 1.0}Transform {rotation 0 0 1 1.571children [Shape {appearance Appearance {material Material {diffuseColor 0.0 0.0 0.0}}geometry Cylinder {radius 0.5height 1.2}}]}Transform {translation2.0 0.0 0.0children [DEFyl Shape {appearance Appearance {material Material {diffuseColor 0.0 0.0 0.0}}geometry Sphere{radius 1.5}}]}Transform {translation-2.0 0.0 0.0children [USEyl]}9.立方体Shape {appearance Appearance {material Material {}}geometry Box {}} 10.球体(立方体)贴

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文章标题:多媒体技能与多媒体展厅虚拟现实.pdf

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